Bool is a unique arcade game, a circular Breakout game with elements of pool.
On each level you must clear the table by bouncing the ever-moving cue ball around the circular table, smashing the balls into oblivion, or rolling them into each other and off the edge of the table. Special balls, such as glass balls and indestructible balls add to the complexity of the game as you progress, level by level, towards the final level and the ultimate climax.
Bool was one of the first games to use the modern version of my 3D game engine Hector. It is not currently available, but I aspire to update it for a Steam release one day, when I have the time and funds to do so.