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SFXEngine v1.10 - Specifications
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Synthesis System
Floating Point Digital Signal Processing
Internal Bit Resolution
32-bit
Engines Per Program
12
Output Format
PCM wav files, selectable mono or stereo, 11025hz, 22040hz or 44100hz.
System Requirements
IBM-PC and 100% compatibles
Microsoft Windows 98, XP, Vista
Microsoft DirectX 7.0 or higher
DirectX Compatible Sound Card
500mhz CPU recomended
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Engine List
Amplitude Modulator, Arpeggiator, Band Distortion, Band Exclude Filter, Band Pass Filter, Basic Delay, Basic Distortion, Basic Pan, Chorus, Combed Chorus, Delay Pan, Derez, Flange,
High Pass Filter, High Shelf Filter, Ironverb, Long Period Delay, Long Single Delay, Low Pass Filter, Low Shelf Filter, Maximized Clip, Mono, Mono Delay, Mono Single Tap Delay, Moog VCF, Nitroverb, Noise Gate, Oscillator Synchronisation, Oxyverb, Peaking Filter, Pitch Modulator, Positor, Pulse Wave, Reflected Clip, Sample, Saw Wave, Simple Reverb, Sine Wave, Single Tap Delay, Static White, Stereo Amplitude Modulator, Stereo Sample.
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Default Modulator List
FadeA, FadeB, FadeC, FadeD, FadeE, FadeLinear, FadeOverA, FadeOverB, FadeOverC, FadeOverD, FadeOverE, FadeOverZ, FadeSinoid, FlybyLinear100, FlybyLinear1000, FlybyLinear200, FlybyLinear400, FlybySinoid100, LFOLoopA, LFOLoopB, LFORhomboid1000, LFORhomboid200, LFORhomboid400, LFOSaw, LFOSine, LFOSinePhased, LFOSiren, LFOSpiralA, LFOSpiralB, LFOSpiralC, LFOSpiralD, LFOSpiralE, LFOSquare, LFOTriangle, LFOTrianglePhased, MiscSinus, MiscTidal, PeakBell, PeakRhomboid1000, PeakRhomboid200, PeakSine, PeakTriangle, RNDBasicNoiseA, RNDBasicNoiseB, RNDSampleHoldA, RNDSampleHoldB, RNDSampleHoldC.
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