| Welcome starpilot to the Flatspace II manual. |
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People management is important for a space captain and the chances are you will have a lot of weird people on board your ship at some time or another. If you like good old fashioned discipline, you can jettison anyone into space at any time. This is a rather harsh punishment, but the ability to shove someone into a cramped, spinning, yellow and black striped tetrahedron is sometimes desirable. Do not expect jettisonned crew members to want to work for you again. This practice is illegal, so be careful where and how you do it.
Crew Each ship has an ideal number of crew to keep it running but you can fly any ship with no crew if you desire. You cannot assign more crew to duty than the ideal number but you can carry extra off duty crew if you have the cabin space on board. Reserve crew still get paid but do no work on the ship. You can assign or relieve crew members at any time. Crew are always assigned to duty in strict order, first the pilot or captain, then turret gunners for ships with gun turrets. After that crew are assigned depending on their training, the first crew member becomes the head of department. Fighter pilots and ship captains usually keep on going until they die in ultimate glory, but ordinary crew members stop work if they get injured.
Training Medical crew heal any other injured people on board. All medically trained crew members will automatically start healing injured people. Injured crew of any type will not be able to do their job, so having some medical staff is always useful. In exactly the same way, maintenance crew repair damaged ship components although armour can only be repaired while in dock and never by your engineers. If any part of your ship is damaged and you have a healthy maintenance crew member on board, they will eventually repair the component. Note that like healing, repairs can take some time. Security staff are useful if you have passengers on board, particularly criminals. Criminals do not respect the property or lives of others and employing security guards will help prevent vandalism, saboutage or worse. Not all civilians are innocent, and those who carry passengers for high fees should be aware of the possibility that anyone can be a criminal. If you have enough security guards a lockdown is imposed, and that tight control of the ship ensures that passengers behave themselves.
Crew In Combat
Passengers It is also worth mentioning that a few ship captains engage in slavery or alien prisoner abuse. The Rentex Hull And Astrogation Corporation does not endorse this activity and should remind the reader that slavery is a crime under galactic law. |