Welcome starpilot to the Flatspace II manual. Flatspace II


Welcome starpilot.
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Introduction

Welcome
Aims And Plot
Quick Controls
Player Professions

The Tour Guide

Congratulations
The Flatspace Galaxy
The Scarrid Race
Guilds And Ranks
Life In Space
Basic Flight Controls
Weapons Systems
Defensive Systems
Communications
People Management
Cargo And Trading
The Police
Missions

Appendix

Credits
Custom Games
Buy Flatspace II

Life In Space

Flying a spaceship is no simple task. In the cold vacuum of space, only technology stops you and your crew from freezing or dying of radiation exposure. Modern space vessels come with inherent heat and light provision, and enough shielding to protect you from the hazards of space. Recycled food (yes, it's brown) and oxygen systems render your vessel capable of enduring a journey of many months. All powered vessels have artificial gravity and inertia dampening systems to stop the listless drifting associated with early space flight.

The heads up display (H.U.D.) gives the modern pilot enough information to do his or her job with prowess and professionalism.

If the captain is the brain, the generator is the heart of any space vessel. Many activities on board a modern space ship require energy including using the thrusters, recharging shields and deploying weapons. Every ship has a generator and it contains a battery that is in constant recharge.

A ring of lights in the bottom left corner of your H.U.D. shows the power status of your ship.

If the generator is damaged, sparks will flitter over the skin of your ship. If you or any of your crew are skilled in maintenance, the generator will get repaired eventually. If your generator is damaged during combat, immediate death is probable. In such situations, abandoning ship is recommended.