Welcome starpilot to the Flatspace II manual. Flatspace II


Welcome starpilot.
Select your destiny...


Introduction

Welcome
Aims And Plot
Quick Controls
Player Professions

The Tour Guide

Congratulations
The Flatspace Galaxy
The Scarrid Race
Guilds And Ranks
Life In Space
Basic Flight Controls
Weapons Systems
Defensive Systems
Communications
People Management
Cargo And Trading
The Police
Missions

Appendix

Credits
Custom Games
Buy Flatspace II

The Flatspace Galaxy

The Flatspace galaxy is a grid, and each square is called a sector. Standard numbered co-ordinates are used to indicate the locations of sectors in the grid and these often appear in square brackets.

A sector can contain many things, but in the starless Flatspace universe the most important things are space stations. Space stations are islands of warmth and life in an otherwise dead and lonely void. There are many types of space stations from large industrial bases to cosy trading posts. Police stations try to keep order within a galaxy where crime is often high. Small independent bases can often be the home of illegal activity.

Sectors are isolated bubbles of space and life in each galaxy. Ships cannot fly from one sector to another directly but instead use a device called a hyperdrive to jump instantly from one sector to another.